3.2 Paladin Changes
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Patch 3.2 is just around the corner, and it looks like Paladins are set for some sweeping changes. Before we get to the Paladin specific changes, let’s chat about some of the leveling related items in the list.

Normal ground mounts are going to be available starting at level 20, with the riding skill costing 4 gold. Epic ground mounts will be made available at level 40 for 50 gold, and regular flying riding skill will be purchasable for 600 gold. Also, the cast time for all ground mounts will be lowered to 1.5 seconds. Getting around faster in the earlier levels is going to make leveling new characters way easier.
In my books though, the more exciting change is experience from Battlegrounds! I’ve been waiting for this one since release. I never imagined I would have to wait so long to get experience from killing the opposing faction in a Warcraft game, but now that it’s almost here, no hard feelings Blizz. The general breakdown is that there will be experience gains from completing battleground objectives. You will have the option to turn this feature off by paying an NPC 10 gold, and it can be turned back on for the same amount. Now maybe my Alliance Rogue will see some leveling love!
As for the Paladin changes, I still haven’t tested them out, so I don’t really have anything brilliantly wise or insightful to add yet, but I’ll include the notes below for your perusal:
- Holy
- Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
- Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
- Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
- Protection
- Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin’s defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
- Guarded by the Light: This talent will no longer cause Divine Plea’s duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
- Retribution
- Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
- Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
- Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
- Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
As always, feel free to leave your comments below or head back to the Paladin Leveling Guide homepage for further reading!